The easiest of these is the very low production value of the world outside of diving. When forced to point out Everblue 2's shortcomings, there are a few topics critics seem eager to sink their teeth into, some deserved, some not. To have made the game any more free-form could have alienated the few fans it found. While I would have preferred a game that let me explore and find wrecks and points of interest on my own rather than be directed to each in turn by the story, Everblue 2 is niche enough as it is. Your boat will need to be upgraded to be able to travel farther away from Valencia, and your gear will need to be replaced to allow you to reach deeper and more perilous depths as well as to bring back more and larger items. The limitations placed on you are never arbitrary there are no figurative guards who block bridges until you speak to the king. Fish can be captured as well, but only on film, after which they are entered into a database and can be displayed in your aquarium. Almost every item you find underwater will be used either in the construction of new buildings on Valencia Island, given to people who are trying to collect particular sets of items (medicine, art, furniture, etc.), or, worst comes to worst, sold to the pawn shop for some extra scratch to take to the auction house. The game's story proceeds at an even clip, directing you towards landmarks or wrecks to find some crucial item or another. They may not feel like real places, but by traveling through them in the game's first person perspective, they do feel like places. Everblue 2 is filled with such spaces, such as a sunken luxury liner or lost pirate ship. I realised several years ago that what I enjoy most in games is visiting places I otherwise never could. All you listen to as you explore the underwater environment is the breathing of your respirator, and the pinging of your sonar, leaving you to immerse yourself fully in the alien world that Arika has made. Aside from a single, rare piece no music plays while underwater. I find that I don't really mind this, however, as the ability to permanently strip a wreck bare would be genuinely depressing given how much effort went into building them. Other details about the game support this as well, like how, aside from plot critical items, every item in a wreck will respawn when you leave the ocean, allowing you to stock up on the same collection of items to sell back on land when you feel the need to grind money. I know enough about diving, however, to know that Leo should probably have died of decompression sickness several dozen times over the course of the game, so that leads me to suspect that Arika wasn't terribly interested in realism for the game either. As far as qualifications goes I am not at all the person to review Everblue 2 as a diving simulator. I've barely even set foot into the ocean. Gameplay feature: Scuba diving / Snorkeling.Console Generation Exclusives: PlayStation 2.You are given both HP and Air meters as you travel under water if if your Air runs out your HP will go down and the end is sure to follow.Īny part of the game that deals with its story takes place on land in a first person point and click environment. By collecting these items you can improve your gear and bring your Ocean exploration to new levels. Apart from open ocean you enter sunken ships and even a crashed airplane, sometime for treasure sometimes for jobs given to your on shore. This radar works by bleeping faster and faster until you are directly on your target. You explore the ocean in first person using radar to find valuables. Can you as Leo beat them to the treasures of the deep and foil their plans? And sure enough a large corporation is looking to buy out the island oust the inhabitants and use it for their own money making schemes. However, with so much money involved in this business it is inevitable that unscrupulous folk are going to get involved. Old rusted dog tags and broken CDs being worth quite a sum here your able to start repairs swiftly. This is no problem of course with your slightly beat up scuba-gear and radar you set into the shallows to search for anything salvageable. Though quickly back on his feet their boat is going to need some heavy repairs if they intend to escape this tropical paradise. Leonardo (Professional Salvager / Diver) and his partner Zucco wash up on a Caribbean island after sailing into a storm.
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